[Experimental] Complete fix for punch ceiling stuck #727
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And some explanations.
How punch ceiling stuck happens
How lag compensation system works
There's a lag compensation system (or lagcomp in the following) to help players register targets under network issues.
During "lagcomp section", every compensated entity is moved for a calculated offset, and eventually returned to a relatively original position.
What punch does to survivors
Besidees damages and fly, the game will try lifting survivors by 18 units so that they travel further away from the Tank.
When these two combines
Punching are lag-compensated. When a survivor gets punched, his lerped position may be possible for a 18-unit up, but not the case when "lagcomp section" finishes. Eventually he might get stuck in the ceiling.
Blame lagcomp?
Lagcomp actually provides the functionality to prevent stuck when rewinding entity positions.
But it defaults to off.
So this plugin simply turns on that functionality ONLY when a survivor gets punched, so the cost should be minumum (2 more traces at most per landed punch).